The above is a snap shot of the Deck Builder within the HEX. Basically though an actual play, you are fine tuning.įortunately, it looks like HEX will have a great deck builder within the game that may perhaps allow this play testing instantaneously rather than you actually play multiple games. You feel like you draw too many resource cards? Take out some resource cards. You feel like you get mana screw too often? Then add 1, 2 more resource cards in your deck. The best approach perhaps is through “play testing.” You basically test with real play. Take a look at following table.ĭid the table above make sense? Is it helpful? It sort of was for me but what if I don’t know the difference between generic deck, control deck, heavy control deck etc.? What are the definition of those? Given the extreme similarity between the HEX and Magic, starting with what working on Magic should give us a great guidance. For example, if you need more resource card than normal then add more resources. +/- 4 part is where you tune up the number based on the resource curve of your deck. This number is derived from Magic the Gathering where their resource system is extremely similar to that of HEX, and have had 20 years of history with the system. magic number that works for all.” Otherwise, there is no reason for the game to have resource system like HEX because everyone uses the same, right? 24 +/- 4Īlthough there is no magic number that works for all, you can have base number that allows you to start out with. What is the optimal number of resource cards in my deck? However, the major challenge this will provide in comparison to the sacrifice system as in Shadow Era or no resource system as in Yu Gi Oh or Solforge are that if you don’t optimize the number of resource cards in your deck, you will get resource screw or resource flood. You can easily imagine that they can make some cool special effect on the certain resource card. This will create very interesting mechanics, and potential for expansion. So essentially, you are responsible for your own resource management. You will cast the resource card and that’s how you build up your resource. Lastly, this may be a brand new thing for those who played Yugioh, Solforge, or Infinity Wars.īasically, in HEX you will draw resource card just like the rest of cards from your deck. This may or may not ring bell for those who played game like Shadow Era. This may be a familier concept for those of you who have played TCG like Magic the gathering, Carte or World of Warcraft TCG. In HEX, the resource is managed by a player using actual resource cards. If you don’t have the enough resource to cast the card, you really cannot do anything. It does not matter what card you have in your hand. In a game of TCG, resource decides what you can do. Why does number of resource card in a deck matters?Įven for those of you who have never played TCG, this may be an obvious thing but just make sure all of us are on the same boat, let me briefly state the obvious. So those of you who are not familier with this concept, let’s take a brief look at this. Now that we have talked about why had Cryptozoic decided to take Magic like resource management system, anyone who is going to play HEX have to understand that deciding # of resource cards to include in your deck is critical part of your deck design.
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